Candela is a 2D puzzle maze game where shadow and light intertwine as the cornerstone mechanic. The maze remains concealed, only revealed through the shadows created by your ever burning lantern. Flies located around the maze are drawn to the lantern and are crucial for advancing to the end. Benign bugs, however, are not the only resident of the labyrinth attracted to a moving light. This project was created as the final for my Game Prototyping class.
My Roles: Sole Developer
Tech Stack: Construct 3, Adobe Creative Suite
Development Time Frame: Two Weeks