This game focuses around the Pagan holiday of Samhain (pronounced saw-win), presenting the player with a positive and non threatening glimpse into the rituals of a non-Abrahamic religion. In the game, you need to follow the framework of a ritual performed during Samhain in order to summon your recently deceased friend only to learn they were murdered and task you to trying to find out what happened to them. Created as the final project to our Writing for Interactivity class at American University. Created using the Unity 2020.3 engine, Blender, Substance Designer, and Substance Painter.
Roles: 3D Artist, Texture Artist, VFX Artist, Assistant Developer, and Co-Designer