A game prototype based off of our director, Sam Smyth's experience after a traumatic event during 2021. In this allegorical prototype, you need to use the limited energy you have to give color to objects in the world in order to use them. Created as our final project for our Making Meaningful Games class at American University. This project went on to be refined during Sam's thesis project without additional contribution from myself.
My Roles: Lead Developer
Tech Stack: Unity 2020.3, Adobe Creative Suite
Time Frame: Two Weeks