This project is currently in development, please check back for irregular updates.
This project originated as part of my Master's thesis for American University. We focused the thesis around diving into the intricacies of game production for larger projects and testing our different pipelines as a team. The heart of the game is a resource scavenging adventure designed to immerse player in a world situated on the climate front lines of the Sierra Nevada. The game is both a critique of the prevailing societal response to the climate crisis and an exploration of the emerging threat of environmental fascism. In this narrative rich experience, you will navigate the perilous landscape, reflecting on the failure to act on climate change, and rely on community cooperation to endure a changed world. We are currently progressing towards a vertical slice and look forward to bringing a new experience to the public in the near future.
My Roles: Creative Director; Co-Producer; 3D, Texture, VFX, and Lighting Artist; Developer
Tech Stack: Unity 2022.3, Google Suite, Adobe Creative Suite, Blender 3D, GitHub, Git LFS, Substance 3D Suite, Jira, Confleunce, Microsoft Office
Time Frame: 1+ years